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Procedure ajustObjectTop; var gBotAxis: real; gCount:integer; p1X, p1Y, p2X, p2Y:REAL; function getBotAxis( pObj:Handle ):boolean; begin gCount := gCount +1; GetBBox( pObj, p1X, p1Y, p2X, p2Y ); if gBotAxis > p2Y then gBotAxis := p2Y; end; function doMove( pObj:Handle ):boolean; begin GetBBox( pObj, p1X, p1Y, p2X, p2Y ); HMove(pObj, 0, gBotAxis - p2Y); end; {main} begin gCount := 0; gBotAxis := 10000000000.0; ForEachObjectInLayer(getBotAxis , 2, 0, 4 ); if gCount > 1 then ForEachObjectInLayer(doMove , 2, 0, 4 ); end; run ( ajustObjectTop ); |